Procedural worlds,
hand-drawn hearts.

Small games made by hand, from a seed. Every world different, every line drawn.

A seeded Aracstory world tile — rooms, corridors, a yellow player at the spawn, and two glowing exit portals connecting to neighbouring tiles
One tile of an Aracstory world, generated from seed 42the same seed always builds the same world.

Games

A generated Aracstory world tile — coloured cells of rooms and corridors laid out from a seed

Aracstory

2D adventure · seeded multi-tile worlds · WASD

An adventure across five connected worlds, all generated from a single seed. Same seed, same world; new seed, new run. Originally started in Unity in 2013 with Nikhil V; being remade in Godot 4.

In development

Zelakas In Space — a 2D arcade shooter with a small ship dodging asteroids and drones

Zelakas In Space

2D arcade shooter · three endings · keyboard

Dodge asteroids, blackholes, and drones. Three endings by how much you clear. Made in 2014 with Gonzalo and Christian in ActionScript 3; playable today in a modern browser via Ruffle, and being remade in Godot 4.

Playable in browser · Play now →

Team Bondage

3D voxel FPS · P2P multiplayer · WASD + mouse

A browser FPS with ice-drift movement, farm-animal soldiers, seeded voxel maps, and P2P networking (no server). Capture 5 flags to win — unless the losing team can solve an anagram in 10 seconds. Cow, chicken, pig, or sheep?

Playable in browser · Play now →

Who we are

Magestican Studios is the imprint Bryan Arbelo uses to sign small games with big procgen and hand-drawn art. Every graphic in every game is drawn by a human hand — the engine deals the cards from a seeded deck, but a person paints every card.

Read the longer version →